首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   19841篇
  免费   932篇
  国内免费   258篇
教育   11140篇
科学研究   6718篇
各国文化   10篇
体育   698篇
综合类   734篇
文化理论   22篇
信息传播   1709篇
  2024年   20篇
  2023年   132篇
  2022年   351篇
  2021年   576篇
  2020年   673篇
  2019年   505篇
  2018年   360篇
  2017年   436篇
  2016年   569篇
  2015年   636篇
  2014年   1200篇
  2013年   1651篇
  2012年   1758篇
  2011年   1783篇
  2010年   1170篇
  2009年   897篇
  2008年   1081篇
  2007年   1330篇
  2006年   1297篇
  2005年   1135篇
  2004年   949篇
  2003年   822篇
  2002年   694篇
  2001年   477篇
  2000年   220篇
  1999年   98篇
  1998年   68篇
  1997年   41篇
  1996年   38篇
  1995年   14篇
  1994年   18篇
  1993年   8篇
  1992年   6篇
  1991年   7篇
  1990年   4篇
  1989年   1篇
  1988年   1篇
  1985年   1篇
  1957年   4篇
排序方式: 共有10000条查询结果,搜索用时 203 毫秒
11.
ABSTRACT

Visual matrix methodology has been designed for researching cultural imaginaries. It is an image-led, group-based method that creates a “third space” research setting to observe audience groups re-enacting lived experience of an event or process that takes place in the third space of a cultural setting. In this article, the method is described through its use in relation to an art-science exhibition, Human+ Future of the species, where three audience groups with investments in technology worked with exhibition material to achieve a complex ambivalent state of mind regarding technological futures. The visual matrix has been designed to capture the affective and aesthetic quality of audience engagement in third space by showing what audiences do with what is presented to them. We argue that such methodologies are useful for museums as they grapple with their role as sites where citizens not only engage in dialogue with one another but actively re-work their imaginaries of the future.  相似文献   
12.
The proliferation of sports science and technological innovation within performance settings has precipitated the generation of increasing volumes of data to aid athletes. Copious data production has also perpetuated the privileging of scientific information, and a ‘thirst’ for ‘more data’ as an unproblematic ‘truth’. Of significance is not merely the use of technology for the production of data-for-data's sake, or the utility of data for a greater cause (e.g. the good of the team), but the quest for personalised data for individual athletes to be analysed, and reflected upon ad nauseam. Furthering scholarship on disciplining bodies, we argue that increased technological consumption, and the related excessive quantification of athletes’ bodies via data production, adds further insecurity into performance sports work. Finally, attention is given to the cultural step-change new techno-dispositions may now present.  相似文献   
13.
[目的/意义]相对于传统的信息行为分析,数据驱动的信息行为研究更注重数据的外在性与客观性,所得的结果能够更为全面地认识用户信息行为本质特征。[方法/过程]通过自行构建的APP实现对微信用户分享和阅读行为记录的采集,并对微信用户信息行为的时间特性进行系统的分析。[结果/结论]结果表明:微信用户日常信息行为存在显著的假日效应,但是在信息行为时间间隔分布上存在明显厚尾现象和很强的阵发性,预示着微信用户信息行为具有较高的复杂性和不确定性,无法对其产生过程实现有效的预测;此外,微信用户所分享的内容具有很强的时效性,多数内容在微信中能够得到及时的传播,但传播链长度显著受分享内容主题的影响。  相似文献   
14.
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers' documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers' professional knowledge and skill repertoires.  相似文献   
15.
ABSTRACT

Building upon the sociotechnical perspective presented by Lewis and Westlund (2015, “Actors, Actants, Audiences, and Activities in Cross-media News Work: A Matrix and a Research Agenda.” Digital Journalism 3 (1): 19–37. doi:10.1080/21670811.2014.927986), this study examines organizational dynamics, technological affordances and professional challenges of engaged journalism practices by analyzing how Hearken, one of the most celebrated audience engagement companies, and its tools and services are being implemented in 15 U.S. news organizations. This framework identifies Hearken and organizations like it as important “external actors” providing technological “actants” that are shaping how newsrooms report the news by providing ways for audiences to be brought into producing the news, particularly during the earlier phases of the reporting process. Based on in-depth interviews, we find that nearly every news organization in our sample reports some measure of success by using Hearken for involving audience members throughout the production of news. At the same time, we also identify how this implementation is significantly shaped by organizational imperatives and the models particular organizations create for producing audience-centric news work. Ultimately, this study presents a partial update to the decades-long literature on participatory journalism by suggesting that engaged journalism practices actually create opportunities for meaningful audience involvement.  相似文献   
16.
伴随着社会的高速发展,现代教育技术已经有了质的飞跃,现代教育方式、教学思想与教学目标都受到了现代教育技术的影响。本文主要是采用文献资料法、调查法以及思维方法等对现代教育技术对体育教学中的应用进行研究。通过研究现代教育技术对体育教学的优势以及应用得出以下结论,体育教学的借助现代教学技术解决了体育教师边讲解边示范;解决了一些较为复杂技术动作的展示;解决了枯燥单一的传统体育教学模式等。因此,现代教育技术在体育教学中的应用值得体育教师尝试与研究。  相似文献   
17.
The focus of this paper is on a group of pupils with reading and writing difficulties who have been participating in an intervention study using assistive technology. That intervention study contained supervised training sessions with reading and writing tasks using an iPad with special supportive applications. The current study is a qualitative investigation of whether there has been any transfer from the intervention, to the pupils’ everyday school activities. Interviews with pupils and their teachers and observations during classroom lectures have been used to collect data. The results show that the pupils were positive to the assistive technology (the applications on the iPads), they found the apps easy to learn how to use and they appreciated the benefits they could give. Even so, only a few of the pupils had found use for and continued to use the tools after the intervention period finished. Possible reasons are that when the novelty wore off, students reverted to their usual study habits and that older students with many teachers and different classrooms were less able to adapt to using the apps. To improve transfer, it is suggested to introduce assistive technology earlier to students, in the younger grades, before study habits have been formed and to inform teachers about the use of AT in the classroom, including what is available and how it can benefit students.  相似文献   
18.
在世界各国采取节能减排行动的形势下,我国加快了清洁能源汽车的推广。发展天然气汽车产业对我国极其重要,未来国内外天然气汽车市场非常庞大,发展前景光明。我国汽车产业已形成了一定的国际竞争力,在未来的国际竞争中将获得更大的利益。虽然我国天然气汽车产业起步晚,但是起点高,有竞争力。为进一步发展天然气汽车产业,探索了发展我国天然气汽车的对策。  相似文献   
19.
通过以"数字化微型气象站"在科学研究性学习中的应用为例,探析了运用信息技术开展研究性学习的方式,实施了气象专题系列式的研究性学习,并通过访谈调查法了解学习的成效。调查结果表明,学生在研究性学习中体会到科学研究的过程并获得了积极的情感体验;师生们都对信息技术支持下的科学研究性学习给予了较高地评价。  相似文献   
20.
通过对AECT2010国际年会主旨学术报告主题的解读,揭示了学习科学研究新的战略支点——赛博学习,阐述了赛博学习新的技术基础——赛博基础设施和思想方法——控制论与复杂性科学,总结了当代学习研究之新力量学习科学崛起的五大成功之道。在对学习科学与教育技术携手共进之艰难旅程进行回顾的基础上,展望了二者以赛博基础设施新平台为基础,以赛博学习为战略支点在联合中走向变革的光明前景。  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号